Enemies are NPCs that the player will have to fight against in the Outer Space Dimension.
Each zone has 2 enemies and a boss, which can spawn only in particular sections of each zone, and when killing them the player will be rewarded with an amount of Tokens and Gems based on the difficulty of the enemy, while also receive a random bonus reward, which can be more Gems or Tokens (if a normal enemy) or a random Boost (if a boss).
On each island there are between 10-15 enemies (and another 2 in the boss lair) which will detect the player and run towards them using skills of different kind. When killed they will drop a small amount of gems and tokens and rarely boosts, and will later respawn after 20 seconds, signaled by a lightning spawning and hitting the ground where the enemy appears.
Killing enemies allows the player to complete the Enemies Killed goals, which increase the player's Space Health, but also to complete the different quests given by the NPCs in the Outer Space Dimension.
Bosses are the main villains in the Outer Space Dimension, and are the strongest enemies that reside the different areas.
There are a total of 3 bosses, one for each main area (excluding Space City), and each resides on a separated island compared to the main one. They can only spawn once every 15 minutes (each hour at 00, 15, 30 and 45 minutes of the hour), but if all the players exit the area their health will be completely restored.
N.B. A current bug allows the bosses to clip with the ground and fall, while also start jumping. If that happens there is the chance for them to jump of the map, when this happens they will shortly respawn in the middle of the lair with their full health.
When a boss reaches a certain amount of their total health (75%, 50% and 25%), a small group of enemies will be spawned around it, comprised of 6 enemies, 2 strong ones and 4 weak ones (These numbers require further investigation, as they are approximations)
When killed, bosses have a 25% chance of droppping an Artifact, which will grant to the player random boosts (between 3 and 4) with an increasing power based on the difficulty of the boss.
Killing bosses allows the player to complete the Bosses Defeated goal, which increases the player's Space Attack, but also to complete the different quests given by the NPCs in the Outer Space Dimension.
Flying Rocks: 500 Damage; 100 Disorienting Damage
Teleport Attack: 500 Damage; 100 Disorienting Damage
|No official value|
The Shadow Warrior is the weakest enemy of the Corrupted Forest and also the weakest of all the enemies.
These enemies can be found only in the main area of the Corrupted Forest or they can be spawned as a support for the Nightmare.
As a bonus reward, the Shadow Warrior can drop one of these items:
Flying Rocks: The Shadow Warrior hits the player with an area of effect damage. applying to them the Poisoned status, which will deal 100 points of damage over time to the player and lasts for a few seconds.
Flying Rocks: 2.5K Damage; 500 Disorienting Damage
Teleport Attack: 2.5K Damage; 500 Disorienting Damage
As a bonus reward, the Jungle Fiend can drop one of these items:
Teleport Attack: 3K Damage; 600 Disorienting Damage
Flying Rocks: 3K Damage; 600 Disorienting Damage
Meteor Shower: 3K Damage; 600 Disorienting Damage
As a bonus reward, Nightmare can drop one of these items:
- 5 Minutes x2 Luck (24.9%)
- 5 Minutes x2 Power (24.9%)
- Nightmare's Treasure (24.9%)
- 250 Tokens (7.8%)
- 25K Gems (7.8%)
- 15 Minutes x2 Luck (4.8%)
- 15 Minutes x2 Power (4.7%)
- Green gem (0.2%) (For future updates)
Teleport Attack: Nightmare teleports to the player, smashing the ground under them and dealing damage while also applying the Disoriented status to the player.
Meteor Shower: The enemy will cross its arms and pink circles will appear on the ground around it, and after a couple of seconds boulders will fall on those spots, dealing damage to the player if in close proximity to them.
Frost Breath: 3K Damage; 600 Freezing Damage
Frost Tornado: 3K Damage; 600 Freezing Damage
As a bonus reward, the Ice Titan can drop one of these items:
Frost Breath: 6K Damage; 1.2K Freezing Damage
Frost Tornado: 6K Damage; 1.2K Freezing Damage
As a bonus reward, the Frost Beast can drop one of these items:
Frost Tornado: 8K Damage; 1.6K Freezing Damage
Radial Ice: 8K Damage; 1.6K Freezing Damage
Frost Breath: 8K Damage; 1.6K Freezing Damage
As a bonus reward, Frost Entity can drop one of these items:
- 10 Minutes x2 Luck (24.9%)
- 10 Minutes x2 Power (24.9%)
- Frost Entity's Claw (24.9%)
- 500 Tokens (7.8%)
- 50K Gems (7.8%)
- 30 Minutes x2 Luck (4.8%)
- 30 Minutes x2 Power (4.7%)
- Blue gem (0.2%) (For future updates)
Frost Tornado: Frost Entity rotates onto itself and turns into a tornado, moving towards a specific point and dealing damage to whoever gets too close, applying also the Frozen status for 3 seconds.
Radial Ice: Frost Entity rises giant ice crystals in three circles around itself, damaging the player and applying the Frozen status, which slows down the player and deals damage over time.
Frost Breath: Frost Entity launches a freezing breath that deals damage and applies the Frozen status to whoever it touches, dealing damage over time and slowing them down.
Flame Blitz: 6K Damage; 1.4K Burning Damage
Fire Projectile: 4.5K Damage; 800 Burning Damage
As a bonus reward, the Fire Spirit can drop one of these items:
- 2.5K (39.8%)
- 1 (24.9%)
- 5K (19.9%)
- 2 (10%)
- 3 (5%)
- 15 Minutes x2 Luck (0.2%)
- 15 Minutes x2 Power (0.2%)
Flame Blitz: 9K Damage; 1.6K Burning Damage
Fire Projectile: 6K Damage; 1.3K Burning Damage
As a bonus reward, the Magma Golem can drop one of these items:
- 5K (39.7%)
- 1 (24.8%)
- 8K (19.8%)
- 3 (9.9%)
- 5 (5%)
- 15 Minutes x2 Luck (0.4%)
- 15 Minutes x2 Power (0.4%)
Flame Blitz: 15K Damage; 2.5K Burning Damage
Incinerate: 15K Damage; 2.5K Burning Damage
Fire Projectile: 15K Damage; 2.5K Burning Damage
As a bonus reward, Volcagon can drop one of these items:
- 15 Minutes x2 Luck (24.9%)
- 15 Minutes x2 Power (24.9%)
- Volcagon's Wing (24.9%)
- 1K Tokens (7.8%)
- 100K Gems (7.8%)
- 1 Hour x2 Luck (4.8%)
- 1 Hour x2 Power (4.7%)
- Red gem (0.2%) (For future updates)
Flame Blitz: Volcagon enters into the ground and travels towards the player, leaving a trail of lava on the ground and appearing where the player was when Volcagon entered the ground. As Volcagon comes out of the floor, a fire tornado will spin around them, applying the Burning status to the player and dealing damage over time.
Incinerate: 35 orange spots appear on the ground, and after 2 seconds columns of fire appear on those spots, dealing damage and applying the Burning status to the player.
Fire Projectiles: Volcagon pushes its head bacwards, and a sphere of fire appears above it. After a couple of seconds the sphere divides itself into 15 small projectiles, which will be propelled towards the general direction of the player when the sphere divided itself. Each projectile will leave a small crater on the ground that, if touched, will apply the Burning status to the player.
- When fighting a boss or many enemies, it is useful to equip a Shield and using it to heal yourself, as this increases the speed of recover by an important amount.
- When fighting a boss use laser eyes and lightning force to deal easily damage over time from a distance.
- When using Reaper's Harvest, the skill has a cooldown if used on the same enemy, but it doesn't if used on different enemies, therefore it can be used to kill multiple enemies (or at least deal big amounts of damage) in fast succession.
- To use Reaper's Harvest on a boss, it is necessary to aim in particular areas:
- For Nightmare, around the lower part of the chest area,
- For Frost Entity, where the crystals are located (middle of the body),
- For Volcagon, approximately between the body and the neck.