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Enemies are NPCs that the player will have to fight against in the Outer Space Dimension.

Each zone has 2 enemies and a boss, which can spawn only in particular sections of each zone, and when killing them the player will be rewarded with an amount of Tokens and Gems based on the difficulty of the enemy, while also receive a random bonus reward, which can be more Gems or Tokens (if a normal enemy) or a random Boost (if a boss).

Enemies[]

Enemies spawn on the main island of each of the three main areas of the Outer Space Dimension (not in the Space City).

On each island there are between 10-15 enemies (and another 2 in the boss lair) which will detect the player and run towards them using skills of different kind. When killed they will drop a small amount of gems and tokens and rarely boosts, and will later respawn after 20 seconds, signaled by a lightning spawning and hitting the ground where the enemy appears.

Killing enemies allows the player to complete the Enemies Killed goals, which increase the player's Space Health, but also to complete the different quests given by the NPCs in the Outer Space Dimension.

Bosses[]

Bosses are the main villains in the Outer Space Dimension, and are the strongest enemies that reside the different areas.

There are a total of 3 bosses, one for each main area (excluding Space City), and each resides on a separated island compared to the main one. They can only spawn once every 15 minutes of every hour, making it spawn 4 times per hour (each hour at 00, 15, 30 and 45 minutes of the hour), but if all the players exit the area their health will be completely restored.

When a boss reaches a certain amount of their total health (75%, 50% and 25%), a small group of enemies will be spawned around it, comprised of 6 enemies, 2 strong ones and 4 weak ones (These numbers require further investigation, as they are approximations). When the last wave of enemies is spawned at 25% the boss's health, these will have double their usual health.

When killed, bosses have a 75% (used to be 24.9%) chance of dropping an Artifact, which will grant to the player random boosts (between 3 and 4) with an increasing power based on the difficulty of the boss. Artifacts can increase the chance that an Artifact can be given to the player.

Killing bosses allows the player to complete the Bosses Defeated goal, which increases the player's Space Attack, but also to complete the different quests given by the NPCs in the Outer Space Dimension.

Note: The higher amount of damage you do to a boss, the higher the Tokens & Gems drop will be (bonus not included).

Corrupted Forest

Shadow Warrior[]

Health Attacks Estimated Power Drops
2,000 or 4,000

Flying Rocks: 500 Damage; 100 Corruption Damage


Teleport Attack: 500 Damage; 100 Corruption Damage

No official value
  • 1
  • 1K
  • Bonus

The Shadow Warrior is the weakest enemy of the Corrupted Forest and also the weakest of all the enemies and are killable by a player having at least the rank of SS-Class and Minotaur Fusion.

The enemy area in Corrupted Forest requires the player to be Gryphon Fusion to access.

These enemies can be found only in the main area of the Corrupted Forest or they can be spawned as a support for the Nightmare.

As a bonus reward, the Shadow Warrior can drop one of these items:

  • 100 (48.6%)
  • 1 (27%)
  • 200 (24.3%)
  • 10 Minutes x2 Luck (0.05%)
  • 10 Minutes x2 Power (0.05%)

Flying Rocks: The Shadow Warrior hits the player with an area of effect damage. The ability will deal 500 damage and also apply the Corrupted status to the player, which will deal 100 damage over time (3 ticks) to the player while also slightly obstructing the vision, and lasts for a few seconds.

Teleport Attack: Jungle Fiend teleports to the player, becoming invisible for a short duration of time while creating a trail that starts from its original position and to where the skill hits, smashing the ground under them and dealing damage while also applying the Corrupted status to the player, dealing damage over time and slightly obstructing the visual.

Jungle Fiend[]

Health Attacks Estimated Power Drops
10,000 or 20,000

Flying Rocks: 2.5K Damage; 500 Corruption Damage


Teleport Attack: 2.5K Damage; 500 Corruption Damage

100 Dc
  • 3
  • 2K
  • Bonus

Jungle Fiends are killable by players at least the rank of SSS-Class and fusion of Minotaur

As a bonus reward, the Jungle Fiend can drop one of these items:

  • 200 (38.8%)
  • 1 (27.8%)
  • 400 (27.8%)
  • 2 (5.5%)
  • 5 Minutes x2 Luck (0.05%)
  • 5 Minutes x2 Power (0.05%)

Flying Rocks: The Jungle Fiend hits the player with an area of effect damage. The ability will deal 2,500 damage and also apply the Corrupted status to the player, which will deal 500 damage over time (3 ticks) to the player while also slightly obstructing the vision, and lasts for a few seconds. This ability is larger than Shadow Warrior's version.

Teleport Attack: Jungle Fiend teleports to the player, becoming invisible for a short duration of time while creating a trail that starts from its original position and to where the skill hits, smashing the ground under them and dealing damage while also applying the Corrupted status to the player, dealing damage over time and slightly obstructing the visual. This ability has slightly larger range compared to Shadow Warrior.

Nightmare[]

Health Attacks Estimated Power Drops
1,000,000

Teleport Attack: 3K Damage; 600 Corruption Damage


Corruption Effect: 600 Corruption Damage (Affects all players in Arena)


Flying Rocks: 3K Damage; 600 Corruption Damage


Corruption Barrage: 3K Damage; 600 Corruption Damage

1Qui
  • 500
  • 100K
  • Bonus

The player would need at least Phoenix Fusion to be able to access Nightmare's portal that teleports to the area.

(Space is unlocked at Legend Reaper after completing Zeus' Questline)

As a bonus reward, Nightmare can drop one of these items:

  • 5 Minutes x2 Luck (24.9%)
  • 5 Minutes x2 Power (24.9%)
  • Nightmare's Treasure (24.9%)
  • 250 Tokens (7.8%)
  • 25K Gems (7.8%)
  • 15 Minutes x2 Luck (4.8%)
  • 15 Minutes x2 Power (4.7%)
  • Green gem (0.2%) (For future updates)

Teleport Attack: Nightmare teleports to the player, becoming invisible for a short duration of time while creating a trail that starts from Nightmare's original position and to where the skill hits, smashing the ground under them and dealing damage while also applying the Corrupted status to the player, dealing damage over time and slightly obstructing the visual. This is the fastest travelling based ability known from the enemies. (Note: this ability can launch players out of the arena)

Flying Rocks: Another version of the Teleport attack, except Nightmare uses it when the player is slightly outside and Nightmare spots them. Instead of teleporting to them, Nightmare lifts some rock mid-air and launches it at them, creating a similar structure to that of the Teleport Attack. Nightmare only lifts his hand upwards and points forward towards the player. When this attack hits the player, it will apply Corrupted status to the player similar to that of Teleport Attack.

Corruption Effect: Nightmare stops moving, immediately applying the effect onto all players that are in the arena. During this time, Nightmare stops moving for the same duration as when he is using Corruption Barrage (Unconfirmed data)

Corruption Barrage: Nightmare will cross its arms in the shape of X with its arms, then uncross its arms similar to the shape of Y with its arms and around 20 purple circles/spots will appear on the ground around it, and after a couple of seconds, boulders will fall on those spots.The skill would dealing damage to the player if they are in the proximity of the circle. The player can obtain this skill by completing the last Terra Quest. (Note: Nightmare's Version is 3 times larger and 2 times larger radius. Nightmare uses this skill with 1/3 of the cooldown time to that of the player.) (Note #2: Player's version of Corruption Barrage is smaller, summons 9 circles (one of them is directly at the player's position) and is highly dependent on player count in the server they are in, as it increases the amount by 9 per player in the server (max server size: 20))

Glacial Outpost

Ice Titan[]

Health Attacks Estimated Power Drops
30,000 or 60,000

Frost Breath: 3K Damage; 600 Freezing Damage


Frost Tornado: 3K Damage; 600 Freezing Damage

10Td
  • 4
  • 5K
  • Bonus

The enemy area in Glacial Outpost to be Yeti Fusion to access.

As a bonus reward, the Ice Titan can drop one of these items:

  • 500 (42%)
  • 1 (26.3%)
  • 1K (21%)
  • 2 (10.5%)
  • 10 Minutes x2 Luck (0.1%)
  • 10 Minutes x2 Power (0.1%)

Frost Tornado: Ice Titan rotates onto itself and turns into a tornado while also making itself invisible for a short moment, moving towards the closest player to it and dealing damage to whoever gets hit, dealing 3,000 damage upon hitting, while also applying the Frozen status for 3 seconds, which is 4 ticks of Freezing Damage, 600 damage per tick.

Frost Breath: Ice Titan creates a glowing blue light at the position where its head is located, launches a freezing breath at the closest player to it which creates a ice crystal for a short duration of time, dealing 3,000 damage and applies the Frozen status to whoever touches the ice crystal in the short moment it is still there, dealing damage over time and slowing them down. The Freezing Damage is 4 ticks, and the freezing damage is 600 damage for each tick.

Frost Beast[]

Health Attacks Estimated Power Drops
100,000 or 200,000

Frost Breath: 6K Damage; 1.2K Freezing Damage


Frost Tornado: 6K Damage; 1.2K Freezing Damage

100Qua
  • 6
  • 10K
  • Bonus

As a bonus reward, the Frost Beast can drop one of these items:

  • 1K (39.2%)
  • 1 (26.8%)
  • 2K (16%)
  • 2 (16%)
  • 3 (1.8%)
  • 10 Minutes x2 Luck (0.1%)
  • 10 Minutes x2 Power (0.1%)

Frost Tornado: Frost Beast rotates onto itself and turns into a tornado while also making itself invisible for a short moment, moving towards the closest player to it and dealing damage to whoever gets hit, dealing 6,000 damage upon hitting, while also applying the Frozen status for 3 seconds, which is 4 ticks of Freezing Damage, 1,200 damage per tick.

Frost Breath: Frost Beast creates a glowing blue light at the position where its head is located, launches a freezing breath at the closest player to it which creates a ice crystal for a short duration of time, dealing 6,000 damage and applies the Frozen status to whoever touches the ice crystal in the short moment it is still there, dealing damage over time and slowing them down. The Freezing Damage is 4 ticks, and the freezing damage is 1,200 damage for each tick.

Frost Entity[]

Health Attacks Estimated Power Drops
5M

Frost Tornado: 8K Damage; 1.6K Freezing Damage


Ring of Frost: 8K Damage; 1.6K Freezing Damage


Frost Breath: 8K Damage; 1.6K Freezing Damage

1Uvg
  • 2.5K
  • 500K
  • Bonus

The player requires at least Hydra Fusion to access Frost Entity's portal that teleports to where it spawns.

(Space is unlocked at Legend Reaper after completing Zeus' Questline)

As a bonus reward, Frost Entity can drop one of these items:

  • 10 Minutes x2 Luck (24.9%)
  • 10 Minutes x2 Power (24.9%)
  • Frost Entity's Claw (24.9%)
  • 500 Tokens (7.8%)
  • 50K Gems (7.8%)
  • 30 Minutes x2 LucHyk (4.8%)
  • 30 Minutes x2 Power (4.7%)
  • Blue gem (0.2%) (For future updates)

Frost Tornado: Frost Entity rotates onto itself and turns into a tornado while also making itself invisible for a short moment, moving towards the closest player to it and dealing damage to whoever gets hit, dealing 8,000 damage upon hitting, while also applying the Frozen status for 3 seconds, which is 4 ticks of Freezing Damage, 1,600 damage per tick. (Frost Tornado is one of the largest AoE enemy ability used by a boss that isn't a boss skill.)

Ring of Frost: Frost Entity rises 48 giant ice crystals in four circles around itself, damaging the player and applying the Frozen status, which slows down the player and deals damage over time, Freezing Damage dealing 4 ticks of damage. The player can obtain this skill by completing the last Frost Quest. (Note: Frost Entity summons 48 ice crystals but for majority of the time, the 4th ring of ice crystals are hidden behind the rocks that surround the arena, but Frost Entity is capable covering the entire arena if "it" (referring to Frost Entity) is on one of the sides of the arena without going through the rocks that surround the arena) (Note #2: Player's version summons 36 ice crystals and has 3 rings, copies & damage of the ice crystals are dependent on the player count)

Frost Breath: Frost Entity creates a glowing blue light at the position where its head is located, launches a freezing breath at the closest player to it which creates a ice crystal for a short duration of time, dealing 8,000 damage and applies the Frozen status to whoever touches the ice crystal in the short moment it is still there, dealing damage over time and slowing them down. The Freezing Damage is 4 ticks, and the damage per tick is 1,600 damage for each tick.

Volcanic Ruins

Fire Spirit[]

Health Attacks Estimated Power Drops
180,000 or 360,000

Flame Blitz: 6K Damage; 1.4K Burning Damage


Fire Projectile: 4.5K Damage; 800 Burning Damage

1Spd
  • 8
  • 25K
  • Bonus

The enemy area in Volcanic Ruins requires the player to be Reaper Fusion to access.

As a bonus reward, the Fire Spirit can drop one of these items:

  • 2.5K (39.8%)
  • 1 (24.9%)
  • 5K (19.9%)
  • 2 (10%)
  • 3 (5%)
  • 15 Minutes x2 Luck (0.2%)
  • 15 Minutes x2 Power (0.2%)

Flame Blitz: Fire Spirit enters into the ground and travels towards the player, leaving a trail of 5 (10) lava spots on the ground and appearing where the player was when Magma Golem entered the ground. As Magma Golem comes out of the floor, a fire tornado will spin around them, applying the Burning status to the player and dealing damage over time.

Fire Projectiles: Fire Spirit raises both of its arms upwards, and a sphere of fire appears above it. After a couple of seconds the sphere divides itself into 15 small projectiles, which will be propelled towards the general direction of the player when the sphere divided itself. Each projectile will leave a small crater on the ground that, if touched, will apply the Burning status to the player, dealing 3 ticks of burning damage. (Note: Fire Spirit's Fire Projectile can be survived as an average Multiverse/Omni player)

Magma Golem[]

Health Attacks Estimated Power Drops
300,000 or 600,000

Flame Blitz: 9K Damage; 1.6K Burning Damage


Fire Projectile: 6K Damage; 1.3K Burning Damage

10Vg
  • 10
  • 50K
  • Bonus

As a bonus reward, the Magma Golem can drop one of these items:

  • 5K (39.7%)
  • 1 (24.8%)
  • 8K (19.8%)
  • 3 (9.9%)
  • 5 (5%)
  • 15 Minutes x2 Luck (0.4%)
  • 15 Minutes x2 Power (0.4%)

Flame Blitz: Magma Golem enters into the ground and travels towards the player, leaving a trail of 5 (10) lava spots on the ground and appearing where the player was when Magma Golem entered the ground. As Magma Golem comes out of the floor, a fire tornado will spin around them, applying the Burning status to the player and dealing damage over time. (Note: This ability can launch players up, if continued with Fire Projectiles it can 1 shot the player)

Fire Projectiles: Magma Golem raises both of its arms upwards, and a sphere of fire appears above it. After a couple of seconds the sphere divides itself into 15 small projectiles, which will be propelled towards the general direction of the player when the sphere divided itself. Each projectile will leave a small crater on the ground that, if touched, will apply the Burning status to the player, dealing 3 ticks of burning damage.

Volcagon[]

Health Attacks Estimated Power Drops
50,000,000

Flame Blitz: 15K Damage; 2.5K Burning Damage


Incinerate: 15K Damage; 2.5K Burning Damage


Fire Projectile: 15K Damage; 2.5K Burning Damage

1 OcVg
  • 10K
  • 2M
  • Bonus

The player requires Dragon Fusion to access the portal to Volcagon's arena.

As a bonus reward, Volcagon can drop one of these items:

  • 15 Minutes x2 Luck (24.9%)
  • 15 Minutes x2 Power (24.9%)
  • Volcagon's Wing (24.9%)
  • 1K Tokens (7.8%)
  • 100K Gems (7.8%)
  • 1 Hour x2 Luck (4.8%)
  • 1 Hour x2 Power (4.7%)
  • Red gem (0.2%) (For future updates)

Flame Blitz: Volcagon enters into the ground and travels towards the player, leaving a trail of 5 (10) lava spots on the ground and appearing where the player was when Volcagon entered the ground. As Volcagon comes out of the floor, a fire tornado will spin around them, applying the Burning status to the player and dealing damage over time. (This is the 2nd fastest travelling ability known from the enemies while also being the deadliest as it deals quite a lot of damage to the player.)

Incinerate: 35 orange spots appear on the ground, and after 2 seconds of delay columns of fire appear on those spots, dealing damage and applying the Burning status to the player, dealing Burning Damage of 3 ticks. The player can obtain this skill by completing the last Blaze Quest. (Note: Volcagon's version of incinerate is around 3 times larger than the player's version and also has twice the attack radius, length of pillars are still the same, but it can only summon 35 orange spots. Volcagon can summon Incinerate 3 times in the same cooldown time as the player. The damage dealt on the player still depends on the pillar's distance to the player (Vertical)) (Note #2: Player's version summons 11 orange spots, one appearing directly above the player's head. The amount of orange spots appear is highly dependent on the player count in the server.)

Fire Projectiles: Volcagon pushes its head backwards, and a sphere of fire appears above it. After a couple of seconds the sphere divides itself into 15 small projectiles, which will be propelled towards the general direction of the player when the sphere divided itself. Each projectile will leave a small crater on the ground that, if touched, will apply the Burning status to the player, dealing 3 ticks of burning damage. (Note: this ability can 1-shot players if it is used by Magma Golems or Volcagon, but death can be avoided if the player is lucky.)

Strategies, Tips and Facts[]

  • When fighting a boss or many enemies, it is useful to equip a Shield and using it to heal yourself every time once in a while, as this increases the speed of recovery by a massive amount. As of v16.0, the best Celestial tier shield to use is the Galactic Elite Shield, while the best (and only) God tier shield is Shield of Eternity.
  • When fighting a boss use laser eyes and lightning force to deal easily damage over time from a distance (even it they usually require to keep the key pressed, it is possible to have them working continuously by pressing the keybind very fast).
  • When using Reaper's Harvest, the skill has a cooldown if used on the same enemy, but it doesn't if used on different enemies, therefore it can be used to kill multiple enemies (or at least deal big amounts of damage) in fast succession.
  • To use Reaper's Harvest on a boss, it is necessary to aim in particular areas:
    • For Nightmare, around the lower part of the chest area, or at the Mushroom part on its back.
    • For Frost Entity, where the crystals are located (middle of the body), where the crystals are attached to the upper body.
    • For Volcagon, on the body, where the wings are attached.
  • When a pack of enemies is spawned by the boss (at 75%, 50% and 25% of their health), it is usually better to focus on defeating them while avoiding as much as possible the boss's attacks, as these spawns can easily overcome the player with the amount of simultaneous attacks. (this is highly recommended while fighting Frost Entity)
  • There are variants of enemies that have twice the health of a normal enemy, and these only spawn while a boss fight is active, and they are spawned when the boss reaches 25% health.
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