Goals are achievements that can be completed by the player to gain tokens and bonuses added in game version 3.5.
Currently (v10.0) there are 11 categories of goals, 4 regarding reaching a particular value of the 4 stats, 2 correlated to the main currencies of the game, 2 about PvE (Player vs. Entity) and other 3 about other parts about the gameplay:
- Endurance - Requires the player to reach a certain amount of Endurance.
- Strength - Requires the player to reach a certain amount of Strength.
- Psychic - Requires the player to reach a certain amount of Psychic.
- Speed - Requires the player to reach a certain amount of Speed.
- Tokens - Requires the player to obtain a certain amount of total Tokens.
- Gems - Requires the player to obtain a certain amount of total Gems.
- Quests Completed - Requires the player to complete a certain amount of quests.
- Time Played - Requires the player to stay inside the game for a certain amount of time.
- Chests Opened - Requires the player to open a certain amount of Chests.
- Enemies Defeated - Requires the player to defeat a certain amount of Enemies.
- Bosses Defeated - Requires the player to defeat a certain amount of Bosses.
For each category there are 6 levels of completion:
- Beginner
- Expert
- Pro
- Champion
- Legend
- God
With each level the requirements increase, but the same do the rewards. God is obtained only after completing every single goal for that category.
Completing a goal will grant the player an amount of tokens based on the level of the goal, a bonus dependant from both the category and the level, and the access to the next level of the category.
Once a goal is completed a server-wide announcement with the color based on the level unlocked appears in the chat, in this table it is possible to see what colour is assigned to each level and what message appears.
Level | Colour | Message |
---|---|---|
Beginner | #D0D0D0 | No message (already unlocked from the beginning) |
Expert | #20FFFF |
[Username] just unlocked [GoalName] Expert!
|
Pro | #FFFF0A |
[Username] just unlocked [GoalName] Pro!
|
Champion | #FFBC00 |
[Username] just unlocked [GoalName] Champion!
|
Legend | #FD6666 |
[Username] just unlocked [GoalName] Legend!
|
God | #8000FF |
[Username] just unlocked [GoalName] God!
|
Name | Requirement | Reward | Boost |
---|---|---|---|
Bosses Defeated Beginner | None | None | x1 Space Damage |
Bosses Defeated Expert | 3 Bosses | 50,000 | x1.03 Space Damage |
Bosses Defeated Pro | 15 Bosses | 100,000 | x1.06 Space Damage |
Bosses Defeated Champion | 75 Bosses | 250,000 | x1.09 Space Damage |
Bosses Defeated Legend | 300 Bosses | 500,000 | x1.12 Space Damage |
Bosses Defeated God | 1,000 Bosses | 1,000,000 | x1.15 Space Damage |
Trivia
- Fusing or Ranking-Up won't reset the progress made in the goals requiring particular stats.
- For the Quests Completed category, all the quests are considered.
- The boost rewards from the stats goals stack with each other, so it is possible to reach a total bonus of +112.5% while training
- The currency time boost reduces the time it takes to gain tokens and gems (which is normally 60s), and based on the amount of decrease the player obtains an increase of tokens and gems each minute by +1.69% (-1s), +3.45% (-2s), +5.26% (-3s), +7.14% (-4s) and +9.09% (-5s).
- Initially there were only 9 goals, the Enemies Defeated Goal and the Bosses Defeated Goal were added only in v10.0.