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{{Skill|image1=File:Incinerate.png|caption1=A player using Incincerate.|keybind=0|stat=[[Psychic]]|type=Attack}}
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{{Skill|image1=File:Incinerate.png|caption1=A player using Incinerate.|keybind=0|stat=[[Psychic]]|type=Attack}}
   
'''Incinerate''' is the 3rd and last [[Skills|skill]] obtained by defeating [[Enemies#Bosses|Bosses]], and is given as a reward for the completion of the [[Blaze Quests|Blaze Quest #15]], which requires the player to kill [[Enemies#Volcagon|Volcagon]] 100 times, while also defeating 2.5K of each enemy that can be found in the [[Volcanic Ruins]] ([[Enemies#Fire Spirit|Fire Spirit]] and [[Enemies#Magma Golem|Magma Golem]]).
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'''Incinerate''' is the 3rd and final [[Skills|skill]] obtained in [[Outer Space Dimension]] by defeating [[Enemies#Bosses|Bosses]], given as a reward for the completing [[Blaze Quests|Blaze Quest #15]] (Defeat [[Enemies#Volcagon|Volcagon]] 100 times and defeat 2.5K of the [[Volcanic Ruins]] enemies [<nowiki/>[[Enemies#Fire Spirit|Fire Spirit]] and [[Enemies#Magma Golem|Magma Golem]]]).
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== Damage Calculations (Earth Dimension) ==
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Just like any psychic skill, the pillars from Incinerate will not deal damage to players that has higher psychic than the user, resulting in burning ticks not taking effect on them. (although the burning effect will still be visually shown on the other player's screen)
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The Psychic estimate is required around x10 higher than other players in order to kill them with this skill. Otherwise, it would only show the burning effect and will display -0 for damage.
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== Damage Calculations (Outer Space Dimension) ==
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'''Damage of Corruption Barrage (Hitting Players)'''
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''This skill does not deal damage to players in [[Outer Space Dimension]].''
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'''Damage of Corruption Barrage (Hitting Enemies)'''
   
 
When this skill is used in the [[Outer Space Dimension]] against [[Enemies]], it will deal damage based on the user's [[Space Stats#Space Psychic|Space Psychic]] in 2 different ways:
 
When this skill is used in the [[Outer Space Dimension]] against [[Enemies]], it will deal damage based on the user's [[Space Stats#Space Psychic|Space Psychic]] in 2 different ways:
   
*<u>''Normal Hit''</u>: the player will deal 2 hits, 130% of the user's Space Psychic each hit, for each pillar, plus 2 burning ticks, dealing 30% of the user's Space Psychic each. (Total = 320% of the player's Space Psychic)
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*<u>''Normal hit values''</u>: the player will deal 2 hits; 130% of the user's Space Psychic each hit for each pillar, plus 2 burning ticks dealing 30% of the user's Space Psychic each (Total = 320% of the player's Space Psychic).
*<u>''Critical Hit'''''*'''</u>: the player will deal 2 hits, 200% of the user's Space Psychic each hit, for each pillar, plus 6 burning ticks, dealing 30% of the user's Space Psychic each. (Total = 580% of the player's Space Psychic)
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*<u>''Critical* hit values''</u>: the player will deal 2 hits; 200% of the user's Space Psychic each hit for each pillar, plus 6 burning ticks dealing 30% of the user's Space Psychic each. (Total = 580% of the player's Space Psychic)
   
While the damage of each hit, even if calculated separately, happens almost simultaneously, each couple of burning ticks happens with a delay, that means that an enemy would receive for the normal hit all the damage in a single instant, while for the critical hit 2 hits and 2 burning ticks, a small delay, another 2 burning ticks, another small delay and the final burning ticks.
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While the damage of each hit (even if calculated separately) is dealt almost simultaneously, the damage for each pair of burning ticks has a delay. As such, an enemy would receive (for the normal hit) all the damage in a single instance, with the critical hit sequence as follows: 2 hits and 2 burning ticks, small delay, 2 burning ticks, small delay and the final burning ticks.
   
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Note: The hit with the highest damage is the only one that deals damage to enemies (Lesser values are visually shown, but do not contribute to the actual damage).
'''*'''<small>The mechanics behind the ''critical hit'' are still uncertain, it might be decided with the distance for the enemy from the center of the pillar or my random chance. Further investigation is needed.</small>
 
   
 
'''*'''<small>The mechanics behind the ''critical hit'' are still uncertain. Estimated factors include the distance of enemies from the centre of a pillar or by random chance. Further investigation is needed.</small>
[[File:Incinerate.gif|A player using Incinerate.|none|thumb|180x180px|link=Special:FilePath/Incinerate.gif]]
 
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[[File:Incinerate.gif|link=link=link=Special:FilePath/Incinerate.gif|alt=|none|thumb|A player using Incinerate.]]
   
 
==Trivia==
 
==Trivia==
   
*It is the 3rd Boss skill learnable, used by Volcagon when fighting it.
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*It is the third & last learnable Boss skill in the game in the Non-Event section, being used by the [https://super-power-fighting-simulator.fandom.com/wiki/Enemies#Volcagon Volcagon] boss when players are fighting it.
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*Incinerate is also known as the "laggiest" skill, and is often known for being able to make forcefields glitch out (at Earth Dimension) when repeatedly used too much with the [[Corruption Barrage]] and [[Ring of Frost]] (also known as spamming).
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*Being the psychic counterpart of [[Corruption Barrage]], Incinerate behaves the same way, having more circles appearing on the ground when there is more players, making the maximum amount of circles appearing be 220. (11 circles appear in a 1 player server instead of 10, one of them being directly at the player's positon, while the other 10 circles appear in random positions)
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*Currently, this skill does not do damage in [[Outer Space Dimension]] for unknown reasons.
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[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 20:29, 20 September 2023


Incinerate is the 3rd and final skill obtained in Outer Space Dimension by defeating Bosses, given as a reward for the completing Blaze Quest #15 (Defeat Volcagon 100 times and defeat 2.5K of the Volcanic Ruins enemies [Fire Spirit and Magma Golem]).

Damage Calculations (Earth Dimension)

Just like any psychic skill, the pillars from Incinerate will not deal damage to players that has higher psychic than the user, resulting in burning ticks not taking effect on them. (although the burning effect will still be visually shown on the other player's screen)

The Psychic estimate is required around x10 higher than other players in order to kill them with this skill. Otherwise, it would only show the burning effect and will display -0 for damage.

Damage Calculations (Outer Space Dimension)

Damage of Corruption Barrage (Hitting Players)

This skill does not deal damage to players in Outer Space Dimension.

Damage of Corruption Barrage (Hitting Enemies)

When this skill is used in the Outer Space Dimension against Enemies, it will deal damage based on the user's Space Psychic in 2 different ways:

  • Normal hit values: the player will deal 2 hits; 130% of the user's Space Psychic each hit for each pillar, plus 2 burning ticks dealing 30% of the user's Space Psychic each (Total = 320% of the player's Space Psychic).
  • Critical* hit values: the player will deal 2 hits; 200% of the user's Space Psychic each hit for each pillar, plus 6 burning ticks dealing 30% of the user's Space Psychic each. (Total = 580% of the player's Space Psychic)

While the damage of each hit (even if calculated separately) is dealt almost simultaneously, the damage for each pair of burning ticks has a delay. As such, an enemy would receive (for the normal hit) all the damage in a single instance, with the critical hit sequence as follows: 2 hits and 2 burning ticks, small delay, 2 burning ticks, small delay and the final burning ticks.

Note: The hit with the highest damage is the only one that deals damage to enemies (Lesser values are visually shown, but do not contribute to the actual damage).

*The mechanics behind the critical hit are still uncertain. Estimated factors include the distance of enemies from the centre of a pillar or by random chance. Further investigation is needed.

Incinerate

A player using Incinerate.

Trivia

  • It is the third & last learnable Boss skill in the game in the Non-Event section, being used by the Volcagon boss when players are fighting it.
  • Incinerate is also known as the "laggiest" skill, and is often known for being able to make forcefields glitch out (at Earth Dimension) when repeatedly used too much with the Corruption Barrage and Ring of Frost (also known as spamming).
  • Being the psychic counterpart of Corruption Barrage, Incinerate behaves the same way, having more circles appearing on the ground when there is more players, making the maximum amount of circles appearing be 220. (11 circles appear in a 1 player server instead of 10, one of them being directly at the player's positon, while the other 10 circles appear in random positions)
  • Currently, this skill does not do damage in Outer Space Dimension for unknown reasons.