m (Added data regarding the damage, thanks to Hayato and Zatioo for the important contribution) Tag: Source edit |
(Reworded page for clarity. Additional rewording required when new data is available.) Tag: Visual edit |
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{{Skill|image1=File:Incinerate.png|caption1=A player using Incincerate.|keybind=0|stat=[[Psychic]]|type=Attack}} |
{{Skill|image1=File:Incinerate.png|caption1=A player using Incincerate.|keybind=0|stat=[[Psychic]]|type=Attack}} |
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− | '''Incinerate''' is the 3rd and |
+ | '''Incinerate''' is the 3rd and final [[Skills|skill]] obtained by defeating [[Enemies#Bosses|Bosses]], given as a reward for the completing [[Blaze Quests|Blaze Quest #15]] (Defeat [[Enemies#Volcagon|Volcagon]] 100 times and defeat 2.5K of the [[Volcanic Ruins]] enemies [<nowiki/>[[Enemies#Fire Spirit|Fire Spirit]] and [[Enemies#Magma Golem|Magma Golem]]]). |
+ | == Damage Calculations (Earth) == |
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+ | |||
+ | == Damage Calculations (Outer Space Dimension) == |
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When this skill is used in the [[Outer Space Dimension]] against [[Enemies]], it will deal damage based on the user's [[Space Stats#Space Psychic|Space Psychic]] in 2 different ways: |
When this skill is used in the [[Outer Space Dimension]] against [[Enemies]], it will deal damage based on the user's [[Space Stats#Space Psychic|Space Psychic]] in 2 different ways: |
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− | *<u>''Normal |
+ | *<u>''Normal hit values''</u>: the player will deal 2 hits; 130% of the user's Space Psychic each hit for each pillar, plus 2 burning ticks dealing 30% of the user's Space Psychic each (Total = 320% of the player's Space Psychic). |
− | *<u>''Critical |
+ | *<u>''Critical* hit values''</u>: the player will deal 2 hits; 200% of the user's Space Psychic each hit for each pillar, plus 6 burning ticks dealing 30% of the user's Space Psychic each. (Total = 580% of the player's Space Psychic) |
+ | |||
⚫ | While the damage of each hit (even if calculated separately) is dealt almost simultaneously, the damage for each pair of burning ticks has a delay. As such, an enemy would receive (for the normal hit) all the damage in a single instance, with the critical hit sequence as follows: 2 hits and 2 burning ticks, small delay, 2 burning ticks, small delay and the final burning ticks. |
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+ | Note: The hit with the highest damage is the only one that deals damage to enemies (Lesser values are visually shown, but do not contribute to the actual damage). |
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⚫ | While the damage of each hit |
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− | '''*'''<small>The mechanics behind the ''critical hit'' are still uncertain |
+ | '''*'''<small>The mechanics behind the ''critical hit'' are still uncertain. Estimated factors include the distance of enemies from the centre of a pillar or by random chance. Further investigation is needed.</small> |
[[File:Incinerate.gif|A player using Incinerate.|none|thumb|180x180px|link=Special:FilePath/Incinerate.gif]] |
[[File:Incinerate.gif|A player using Incinerate.|none|thumb|180x180px|link=Special:FilePath/Incinerate.gif]] |
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==Trivia== |
==Trivia== |
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− | *It is the |
+ | *It is the third learnable Boss skill in the game, being used by the Volcagon boss when players are fighting it. |
[[Category:Skills]] |
[[Category:Skills]] |
Revision as of 17:47, 21 June 2021
Incinerate is the 3rd and final skill obtained by defeating Bosses, given as a reward for the completing Blaze Quest #15 (Defeat Volcagon 100 times and defeat 2.5K of the Volcanic Ruins enemies [Fire Spirit and Magma Golem]).
Damage Calculations (Earth)
Damage Calculations (Outer Space Dimension)
When this skill is used in the Outer Space Dimension against Enemies, it will deal damage based on the user's Space Psychic in 2 different ways:
- Normal hit values: the player will deal 2 hits; 130% of the user's Space Psychic each hit for each pillar, plus 2 burning ticks dealing 30% of the user's Space Psychic each (Total = 320% of the player's Space Psychic).
- Critical* hit values: the player will deal 2 hits; 200% of the user's Space Psychic each hit for each pillar, plus 6 burning ticks dealing 30% of the user's Space Psychic each. (Total = 580% of the player's Space Psychic)
While the damage of each hit (even if calculated separately) is dealt almost simultaneously, the damage for each pair of burning ticks has a delay. As such, an enemy would receive (for the normal hit) all the damage in a single instance, with the critical hit sequence as follows: 2 hits and 2 burning ticks, small delay, 2 burning ticks, small delay and the final burning ticks.
Note: The hit with the highest damage is the only one that deals damage to enemies (Lesser values are visually shown, but do not contribute to the actual damage).
*The mechanics behind the critical hit are still uncertain. Estimated factors include the distance of enemies from the centre of a pillar or by random chance. Further investigation is needed.
Trivia
- It is the third learnable Boss skill in the game, being used by the Volcagon boss when players are fighting it.