To reduce the ambiguity surrounding the term, "multiplier" without context refers to the multipliers found in the player tab of the Stats Menu.
Multipliers serve as the primary progression method for players to improve their stat gain per tick.
All players begin with a x1 multiplier for all stats, but can improve the multiplier for each of the Endurance, Strength, Psychic and Speed stats respectively. The player has full control over which multipliers they wish to upgrade with tokens.
Additional Multipliers[]
Classes, Fusions, and training areas each provide their own set of multipliers, which stack on top of the player's stat multipliers.
For example, If a player has a x32 Endurance stat multiplier and they are at the Ambulance (which has an area multiplier of x2), they would obtain 64 Endurance per tick.
Before v12.0 the highest multiplier achievable was 1.12Qa.
To get from the first to the highest stat multiplier (x1 to x9Qa), a player would have to allocate 297.5M towards a single stat, and a grand total of 1.19B to upgrade all the stats.
The player's stat multiplier is retained throughout the game, even through Rank and Fusion upgrades.
(Cumulative total), refers to the amount of tokens in total required to reach a specific multiplier on a stat.