To reduce the ambiguity surrounding the term, "multiplier" without context refers to the multipliers found in the player tab of the Stats Menu.

Multipliers serve as the primary progression method for players to improve their stat gain per tick.

All players begin with a x1 multiplier for all stats, but can improve the multiplier for each of the Endurance, Strength, Psychic and Speed stats respectively. The player has full control over which multipliers they wish to upgrade with tokens.

Additional Multipliers

Classes, Fusions, and training areas each provide their own set of multipliers, which stack on top of the player's stat multipliers.

For example, If a player has a x32 Endurance stat multiplier and they are at the Ambulance (which has an area multiplier of x2), they would obtain 64 Endurance per tick.

Stat Multiplier Tables

Multipliers With No Symbol

Multiplier

Cost

Cumulative Total

Complete Multiplier

x1

0

0

x1 (2^{0})

x2

100

100

x2 (2^{1})

x4

200

300

x4 (2^{2})

x8

500

800

x8 (2^{3})

x16

750

1.55K

x16 (2^{4})

x32

1K

2.55K

x32 (2^{5})

x64

2K

4.55K

x64 (2^{6})

x128

3K

7.55K

x128 (2^{7})

x256

5K

12.5K

x256 (2^{8})

x512

7.5K

20K

x512 (2^{9})

Multipliers With a K Symbol (Thousand)

Multiplier

Cost

Cumulative Total

Complete Multiplier

x1.02K

10K

30K

x1,024 (2^{10})

x2.04K

15K

45K

x2,048 (2^{11})

x4.09K

20K

65K

x4,096 (2^{12})

x8.19K

25K

90K

x8,192 (2^{13})

x16.38K

35K

125K

x16,384 (2^{14})

x32.76K

50K

175K

x32,768 (2^{15})

x65.53K

67.5K

242.5K

x65,536 (2^{16})

x131.07K

100K

342.5K

x131,072 (2^{17})

x262.14K

125K

467.5K

x262,144 (2^{18})

x524.28K

165K

632.5K

x524,288 (2^{19})

Multipliers With an M Symbol (Million)

Multiplier

Cost

Cumulative Total

Complete Multiplier

x1.04M

220K

852.5K

x1,048,576 (2^{20})

x2.09M

300K

1.15M

x2,097,152 (2^{21})

x4.19M

400K

1.55M

x4,194,304 (2^{22})

x8.38M

550K

2.1M

x8,388,608 (2^{23})

x16.77M

800K

2.9M

x16,777,216 (2^{24})

x33.55M

1.1M

4M

x33,554,432 (2^{25})

x67.10M

1.5M

5.5M

x67,108,864 (2^{26})

x134.21M

2M

7.5M

x134,217,728 (2^{27})

x268.43M

3M

10.5M

x268,435,456 (2^{28})

x536.87M

5M

15.5M

x536,870,912 (2^{29})

Multipliers With a B Symbol (Billion)

Multiplier

Cost

Cumulative Total

Complete Multiplier

x1.07B

7.5M

23M

x1,073,741,824 (2^{30})

x2.147B

8M

31M

x2,147,483,648 (2^{31})

x4.29B

8.5M

39.5M

x4,294,967,296 (2^{32})

x8.58B

9M

48.5M

x8,589,934,592 (2^{33})

x17.17B

9.5M

58M

x17,179,869,184 (2^{34})

x34.35B

10M

68M

x34,359,738,368 (2^{35})

x68.71B

10.25M

78.25M

x68,719,476,736 (2^{36})

x137.43B

10.5M

88.75M

x137,438,953,472 (2^{37})

x274.87B

10.75M

99.5M

x274,877,906,944 (2^{38})

x549.75B

11M

110.5M

x549,755,813,888 (2^{39})

Multipliers with a T Symbol (Trillion)

Multiplier

Cost

Cumulative Total

Complete Multiplier

x1.09T

11.25M

121.75M

x1,099,511,627,776 (2^{40})

x2.19T

11.5M

133.25M

x2,199,023,255,552 (2^{41})

x4.39T

11.75M

145M

x4,398,046,511,104 (2^{42})

x8.79T

12M

157M

x8,796,093,022,208 (2^{43})

x17.59T

12.25M

169.25M

x17,592,186,044,416 (2^{44})

x35.18T

12.5M

181.75M

x35,184,372,088,832 (2^{45})

x70.36T

12.75M

194.5M

x70,368,744,177,664 (2^{46})

x140.7T

13M

207.5M

x140,737,488,355,328 (2^{47})

x281.4T

13.25M

220.75M

x281,474,976,710,656 (2^{48})

x562.9T

13.5M

234.25M

x562,949,953,421,312 (2^{49})

Multipliers With a Qa Symbol (Quadrillion)

Multiplier

Cost

Cumulative Total

Complete Multiplier

x1.12Qa

13.75M

248M

x1,125,899,906,842,624 (2^{50})

Trivia

The highest multiplier achievable as of version 3.5 is 1.12Qa.

To get from the first to the highest stat multiplier (x1 to x1.12Qa), a player would have to allocate 248 milliontokens towards a single stat.

The player's stat multiplier is retained throughout the game, even through Rank and Fusion upgrades.

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