Reputation is a feature which tells people if a player is either good or evil and can be obtained if a player kills any other player.
There is positive reputation, and negative reputation. Positive reputation is always some form of light color, and Negative reputation is always a darker color. Positive reputation is earned by killing players with a negative status (Outlaw-) and Negative reputation is gained by killing players with either a neutral status (Innocent) or a positive status (Savior+).
Reputation titles can be obtain depending on how high or low your reputation is and can be shown over your head. You can also join in the server leaderboards where players compete for the reputation status of their account.
You can get some transformations for reaching: Defender (gives x1.25 Endurance), Superhero (gets +1 reputation per evil kill), Crook (gives x1.25 Strength) and Supervillain (gets -1 reputation per innocent/good kill).
When you have some reputation and you get killed, you will lose all your killstreak, but only half of your reputation, rounded down to the lowest number (so if you have 65 rep, when you get killed you will get 32, because 65/2=32.5 and it rounds down to 32).
Positive Reputation Status
Negative Reputation Status
Killing someone with a status gives a different amount of reputation based on their status only.
|Status||Amount of Reputation obtained|
*When an innocent hits someone with a physical attack (fist, Energy Blast, Energy Punch) and dies through reflected damage if the other player has x10 more endurance compared to the innocent's strength.
Other than the statuses regarding reputation, there is one other status (v2.1) granted only to a particular set of players.
|Only given to xbutterflies||xbutterflies (Co-owner of SPFS)|
|Given to artists or developers that help with the development of the game.||
P.S. If you know any special statuses other than this, please update this section.