Reputation is a feature which tells people if a player is either good or evil and can be obtained if a player kills any other player.
There is positive reputation, and negative reputation. Positive reputation is always some form of light color, and Negative reputation is always a darker color. Positive reputation is earned by killing players with a negative status (Outlaw-) and Negative reputation is gained by killing players with either a neutral status (Innocent) or a positive status (Savior+).
Reputation titles can be obtain depending on how high or low your reputation is and can be shown over your head. You can also join in the server leaderboards where players compete for the reputation status of their account.
You can get some transformations for reaching: Defender (gives x1.25 Endurance), Superhero (gets +1 reputation per evil kill), Crook (gives x1.25 Strength) and Supervillain (gets -1 reputation per innocent/good kill).
Positive - Reputation Status |
Reputation | Status |
---|---|
10000 | |
2500 | |
1000 | |
250 | |
75 | |
25 | |
7 | |
1 | |
0 |
*The images are 42px high, length depending on the length of the name, I'll try to fill all the missing ones but if you have a good quality screen please post it and I'll get the status from it (or add directly if you are able to) -Cryo98
Negative - Reputation Status |
Reputation | Status |
---|---|
-10000 | |
-2500 | |
-1000 | |
-250 | |
-75 | Supervillain |
-25 | |
-7 | |
-1 |
Reputation Gain |
Killing someone with a status gives a different amount of reputation based on their status only.
Status | Amount of Reputation obtained |
---|---|
God | -??? |
Light | -??? |
Peacekeeper | -80 |
Angel | -??? |
Superhero | -??? |
Officer | -10 |
Defender | -5 |
Savior | -2 |
Innocent | -1 |
Innocent (reflection)* | +1 |
Outlaw | +2 |
Crook | +5 |
Assassin | +10 |
Supervillain | +??? |
Demon | +??? |
Destroyer | +80 |
Darkness | +??? |
Devil | +??? |
*When an innocent hits someone with a physical attack (fist, Energy Blast, Energy Punch) and dies through reflected damage if the other player has x10 more endurance compared to the innocent's strength